Saturday, April 6, 2019

Robotics in the Classroom

In a world filled with technology I believe that the topic of robotics is very important and would be beneficial to students.  In my post before I discussed the importance of coding and how it helps students think critically.  There is so much technology and advancements happening in today's world with robotics and machines, I believe by introducing and implementing opportunities for them to learn and practice will help set them apart and prepare them for the future.  Robotics can be introduced as early as pre-k and stretched throughout the other grades.  The goal is to make sure that the content and materials you plan to use are developmentally appropriate for your students.  No matter the grade or age, we as educators know our individual students and what they are developmentally ready for and should plan accordingly.  As I said before, the base of robotics is coding and you must start there.  Apps such as Scratch, Kodable, Hopscotch, and Sphero are a wonderful and easy resource to help introduce and implement coding into the classroom. 
Image result for scratch app

The Scratch app has two versions; Scratch and Scratch Jr.  

Image result for scratch app
Image result for cubelets
The image above displays Cubelets.  These Cubelets can be used to introduce robotics into the younger grades such as; pre-k, kindergarten, and first grade.  I would use these in my classroom because they are developmentally appropriate for that age group.  The students can show creativity as well as coding skills by building with the Cubelets.  The Cubelets are color coded and perform different moves depending on the order the colors are in (coding).  



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